Brackeys - Been experimenting with Procedural Voxel Terrain Generation based on the Marching Cubes algorithm. So far it's just a side project that caught my interest. Also wrote some logic for vegetation
GitHub - niezbop/Voxel-Terrain-Generation: Simple experimentations of terrain generation in Unity3D and MagicaVoxel to render voxels.
![Learning more about procedural generation, so I started making a voxel terrain. It's not much yet, but it's a start. : r/Unity3D Learning more about procedural generation, so I started making a voxel terrain. It's not much yet, but it's a start. : r/Unity3D](https://i.redd.it/6i966qo3fdo11.png)
Learning more about procedural generation, so I started making a voxel terrain. It's not much yet, but it's a start. : r/Unity3D
![How to use this Voxel terrain generator with Simplex Noise plugin to achieve CubeWorld like terrain? - Blueprint - Epic Developer Community Forums How to use this Voxel terrain generator with Simplex Noise plugin to achieve CubeWorld like terrain? - Blueprint - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/3X/9/c/9c8529d84afaabf1237d1a0ba6ae974000a55621.png)